

The Serious Sam 2 version of Serious Editor 2 was added to the game with the final patch.Īlso its very hard to find a tutorial for this version of the editor. Most edit data is removed because it greatly increases a game's size. Serious Engine 2, the game engine for Serious Sam 2 was developed alongside the development of the game itself, and was a brand new revision of Croteam's prior Serious Engine that was used for their previous games, such as Serious Sam: The First Encounter. Without the edit data, the user cannot edit most aspects of something, like altering existing animations or creating new animations for a model. Unlike Serious Editor 1, something called edit data is required to edit existing material in a game. And even beyond that, FreightWaves, a trade publication, reported. When you have that situation, you’re going to have safety issues. It also allows one to edit and create more than Serious Editor 1 did and works on 64-bit operating systems. There are tons of engines that don’t have any heat at all. Compared to Serious Editor 1, it features more tools and combines every tool into one program. We hope to be speaking to Croteam further in the near future, but for now, have some new screenshots as you mull over those numbers.Serious Editor 2 is the second version of the Serious Editor. If you believe your item has been removed by mistake, please contact Steam Support.
#SERIOUS SAM 2 ENGINE FULL#
This is achieved by using 16-bit precision, rather than full 32 or even 128-bit precision - developers Croteam told us that the visual difference was negligable. Serious Sam HD: The Second Encounter> Guides> Melody s Guides This item has been removed from the community because it violates Steam Community & Content Guidelines. Indeed, when we switched HDR off and dropped down to Shader Model 1.1, the framerate was limited by the FX-55 processor, which couldn't go any faster.įor clarity, HDR lighting, as with Half-Life 2, is done in Shader Model 2 - meaning all cards will support it. Proof, if any more was needed, that the 7800 will handle anything you throw at it without breaking into a sweat - even next-gen game engines. This was at 1600x1200, with Shader Model 2, HDR, anti-aliasing and anisotropic filtering turned on. The average framerate was in the 110FPS range, with the minimum framerate around 70 - it didn't drop below 60FPS once. In a flyby of the game, the framerate was between 90-160 frames a second, depending on the graphical intensity of the shot.
.jpg)
We benchmarked the game on a 7800 GTX SLI rig, with a FX-55 processor.

With 2, there is the full complement of HDR lighting, parallax mapping and all the other fancy effects that you would expect from a bleeding-edge engine. Serious Engine 3 was used in Serious Sam HD: The First Encounter and Serious Sam HD: The Second Encounter. It supports many features of modern GPUs such as pixel and vertex shaders, HDR, bloom and parallax mapping. The game uses Shader Model 2.0++ with fallback to Shader Models 1.4 and 1.1 on older cards. A more powerful iteration of the Serious Engine was developed for use in Serious Sam 2 and is known as Serious Engine 2. Well, we took some time out from the blazing sun to fiddle with the console and try and get some benchmarks going, and this is what we found. We brought you a couple of screenshots last month. Whilst out at the launch party for Nvidia's new GeForce 7800GTX, we got a chance to play with the new Serious Sam game, currently just called Serious Sam 2.
